When theory meets reality – thoughts by a student in visualisation
Like many I had a gap year after high school. During this time, I worked at different companies in production. I remember looking at some of the monitors, with beautiful visual charts, in the middle of a busy shift thinking: “Why does it look so complicated, as if we have time to spare decoding rather simple information?”
Now I am sitting on “the other side of the table”, inexperienced in visualisation, wondering.
How do I navigate implementation, when theory meets reality? How do I avoid the pitfall of focussing so much on the many useful guidelines and theories that I forget the bigger picture?
What might fit in one situation of a workday, may be unhelpful in another. On top of that, often multiple users with different needs may use the same visual charts.
We learn about theories such as Munzners framework, but without direct contact with the end user can we truly apply the WHY confidently?
Let us do a thought experiment.
We work on visualising information that is used by workers handling a production line. Different products will be manufactured here. At 09.00 o’clock we produce product A. It is very important to monitor the heat properly otherwise the production experiences repeated temporary stoppages costing the company money. At 12.30 we change product. This product needs monitoring the speed rather than the heat. At 16.00 another product with another important feature is produced.
The change in environment has suddenly changed the important information and what might warrant a preattentive feature in the visualisation. Now if we do not change the feature, the user may be guided to look for the wrong parameter. We could change the charts depending on the product I suppose, but then the staff needs to familiarise themselves with multiple different charts which may increase the effort to interpret the visualisation.
In the paper “Design Study Methodology: Reflections from the Trenches and the Stacks” Sedlmair et al. (2012), identify a challenge in getting to know the user and designing visualization that meet their needs even when doing a dedicated design study. I am wondering how we address this in everyday visualization work, where the designers may work at a different location to the users, making observing their working condition rather difficult.
I believe what ultimately determines the proper choice of visuals would be the individual context of its user rather than the guidelines themselves. I do believe guidelines are truly helpful and necessary to make sure that the quality of visualisation is kept up to the best of standards. I am worried though, that a combination of not knowing the user well enough and a too narrow view on how to apply visualisation guidelines, may cause me to lose sight of why information is visualized in the first place.
How do designers maintain that broader perspective when guidelines are specific, sometimes potentially conflicting while time and access to end users are also limited?